5 Commits (2019)

Author SHA1 Message Date
Nico de Poel 0b63246f6c Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Nico de Poel 5402dd465a Made FSR2 compatible with Unity 2019.x: 2 years ago
Nico de Poel bbe7290356 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Nico de Poel 60f1f1ea37 Moved nasty texture array keyword business into the dispatch logic and exposed it as a simple boolean parameter. 2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package 2 years ago