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39 Commits
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1.7 MiB
Branch: srp
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
srp
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Commit Graph

8 Commits (srp)

Author SHA1 Message Date
Nico de Poel d6ab273f8b Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture.
3 weeks ago
Nico de Poel 931de52728 Replaced custom texture type macros with the appropriate TextureXR versions
3 weeks ago
Nico de Poel d153e59498 Fixed a number of shader compiler warnings from using a more modern compiler
3 weeks ago
Nico de Poel 834abd0f0e Ported changes from FidelityFX 1.1.4
2 years ago
Nico de Poel f8f5f9077d Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
2 years ago
Nico de Poel 922e89f9fe Updated shaders to FSR 3.1.3:
- Color clamp now uses ellipsoid instead of AABB to help with ghosting streaks
- Moved velocity factor to a different section of the accumulate pass
2 years ago
Nico de Poel 1d891ad702 Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
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