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FSRPackage
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80 Commits
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1.4 MiB
Tree: 2bb45ffb76
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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6 Commits (2bb45ffb76b218480427a67959180d761eec9b12)

Author SHA1 Message Date
Nico de Poel 452f9e13a9 Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Nico de Poel 74a127a40d Further generalized SPD constants and setup
2 years ago
Nico de Poel 9f06f24943 Moved a number of shared static helper methods to a new FfxUtils class
2 years ago
Nico de Poel bbe7290356 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Nico de Poel 60f1f1ea37 Moved nasty texture array keyword business into the dispatch logic and exposed it as a simple boolean parameter.
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
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