Home Explore Help
Sign In
ndepoel
/
FSRPackage
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
38 Commits
8 Branches
0 Tags
1.7 MiB
Tree: 931de52728
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
srp
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '931de52728'
${ noResults }
Commit Graph

4 Commits (931de527281f6264a159124a1ebd4b69f12f95ea)

Author SHA1 Message Date
Nico de Poel d153e59498 Fixed a number of shader compiler warnings from using a more modern compiler
3 weeks ago
Nico de Poel fddefa8165 Changed auto-exposure texture into a double buffered resource (FSR3), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
2 years ago
Nico de Poel b014f056ed Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
Powered by Gitea Version: 1.14.1 Page: 74ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3