Home Explore Help
Sign In
ndepoel
/
FSRPackage
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
26 Commits
7 Branches
0 Tags
1.4 MiB
Tree: a7d2635477
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'a7d2635477'
${ noResults }
Commit Graph

4 Commits (a7d26354776f2f1a31832a9b06b76c284de8a568)

Author SHA1 Message Date
Nico de Poel cb42842275 Reorganized profiler sampling to work around issues in non-development builds on Unity 2020.x
1 year ago
Nico de Poel bbe7290356 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Nico de Poel 5703e106fe Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
This also removes the need for the core FSR code to check the current render pipeline and hack in a special HDRP mode.
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
Powered by Gitea Version: 1.14.1 Page: 123ms Template: 69ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3