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11 Commits
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1.4 MiB
Tree: bbe7290356
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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Commit Graph

7 Commits (bbe7290356ad95c08851b7b39074eb34d9291ab3)

Author SHA1 Message Date
Nico de Poel bbe7290356 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Nico de Poel 60f1f1ea37 Moved nasty texture array keyword business into the dispatch logic and exposed it as a simple boolean parameter.
2 years ago
Nico de Poel 5703e106fe Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
This also removes the need for the core FSR code to check the current render pipeline and hack in a special HDRP mode.
2 years ago
Nico de Poel da7cd89e68 Consolidated all FSR asmdefs into a single one
2 years ago
Nico de Poel 4fa1ea8563 Changed asmdef filenames to their definitive camel cased versions
2 years ago
Nico de Poel 17f73d826e Changed asmdef filenames to something uppercase and temporarily different because Git is being weird
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
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