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FSRPackage
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26 Commits
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1.4 MiB
Tree: d583c750d2
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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Commit Graph

9 Commits (d583c750d25a522c94486b88bd5b7c72250bcbf0)

Author SHA1 Message Date
Nico de Poel d583c750d2 Moved SPD setup method into a separate common FfxSpd class
2 years ago
Nico de Poel 328011f7ba Added profiling samplers around the entire FSR2/3 process
2 years ago
Nico de Poel c5130f8236 Renamed frameIndex to bufferIndex
2 years ago
Nico de Poel 3e91f84cf8 Simplified handling of compute buffer data by wrapping it inside a helper class
2 years ago
Nico de Poel 19a74fee45 Created an abstract base class for context objects, with a few common helper methods
2 years ago
Nico de Poel 9f06f24943 Moved a number of shared static helper methods to a new FfxUtils class
2 years ago
Nico de Poel bbe7290356 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Nico de Poel 60f1f1ea37 Moved nasty texture array keyword business into the dispatch logic and exposed it as a simple boolean parameter.
2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package
2 years ago
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