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ffx_fsr3upscaler_accumulate.h
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(FSR3) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass.
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9 months ago |
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ffx_fsr3upscaler_accumulate.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_callbacks_hlsl.h
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Ported changes from FidelityFX 1.1.4
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9 months ago |
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ffx_fsr3upscaler_callbacks_hlsl.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_common.h
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Updated shaders to FSR 3.1.3:
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1 year ago |
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ffx_fsr3upscaler_common.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid.h
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Changed auto-exposure texture into a double buffered resource (FSR3), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
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9 months ago |
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ffx_fsr3upscaler_luma_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity.h
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Ported changes from FidelityFX 1.1.4
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9 months ago |
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ffx_fsr3upscaler_prepare_reactivity.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_rcas.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_reproject.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_reproject.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_sample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_sample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid.h
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Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
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1 year ago |
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ffx_fsr3upscaler_shading_change_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_upsample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_upsample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |