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shaders
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Merge branch 'framework' into fsr3framegen
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2 years ago |
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ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_debug_view_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_debug_view_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_disocclusion_mask_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_disocclusion_mask_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_game_motion_vector_field_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_game_motion_vector_field_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_inpainting_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_inpainting_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_optical_flow_vector_field_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_optical_flow_vector_field_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_reconstruct_and_dilate_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_reconstruct_and_dilate_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_reconstruct_previous_depth_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_reconstruct_previous_depth_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_frameinterpolation_setup_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_frameinterpolation_setup_pass.compute.meta
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Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_fsr2_accumulate_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_lock_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_opticalflow_compute_luminance_pyramid_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_compute_luminance_pyramid_pass.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_compute_optical_flow_advanced_pass_v5.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_compute_optical_flow_advanced_pass_v5.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_compute_scd_divergence_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_compute_scd_divergence_pass.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_filter_optical_flow_pass_v5.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_filter_optical_flow_pass_v5.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_generate_scd_histogram_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_generate_scd_histogram_pass.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_prepare_luma_pass.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_prepare_luma_pass.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_opticalflow_scale_optical_flow_advanced_pass_v5.compute
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Updated shaders and passes to the framework changes
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2 years ago |
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ffx_opticalflow_scale_optical_flow_advanced_pass_v5.compute.meta
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Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
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2 years ago |
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ffx_unity_common.cginc
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Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders.
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2 years ago |
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ffx_unity_common.cginc.meta
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Renamed ffx_fsr_unity_common include file to ffx_unity_common, so it can be more generally used for all sorts of FidelityFX shaders.
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2 years ago |
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shaders.meta
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First import of combined FSR2/3 core assets package
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2 years ago |