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using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace FidelityFX.OpticalFlow
{
public class OpticalFlowContext
{
private bool _firstExecution = true;
private uint _resourceFrameIndex;
public void Dispatch(CommandBuffer commandBuffer, in OpticalFlow.DispatchDescription dispatchDescription)
{
throw new NotImplementedException();
}
}
}