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Nico de Poel 198f2725af Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
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Common Consolidated all FSR asmdefs into a single one 2 years ago
FSR2 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
FSR3 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
FrameInterpolation Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
OpticalFlow Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
Common.meta First import of combined FSR2/3 core assets package 2 years ago
FSR2.meta First import of combined FSR2/3 core assets package 2 years ago
FSR3.meta First import of combined FSR2/3 core assets package 2 years ago
FidelityFX.FSR.asmdef Consolidated all FSR asmdefs into a single one 2 years ago
FidelityFX.FSR.asmdef.meta Consolidated all FSR asmdefs into a single one 2 years ago
FrameInterpolation.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
OpticalFlow.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago