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16 Commits
7 Branches
0 Tags
1.4 MiB
C 69.1%
C# 22%
HLSL 6.6%
C++ 2.4%
 
 
 
 
Tree: 280bd41ac8
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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FSRPackage/Runtime
History
Nico de Poel 280bd41ac8
Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
2 years ago
..
Common Consolidated all FSR asmdefs into a single one 2 years ago
FSR2 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
FSR3 Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Common.meta First import of combined FSR2/3 core assets package 2 years ago
FSR2.meta First import of combined FSR2/3 core assets package 2 years ago
FSR3.meta First import of combined FSR2/3 core assets package 2 years ago
FidelityFX.FSR.asmdef Consolidated all FSR asmdefs into a single one 2 years ago
FidelityFX.FSR.asmdef.meta Consolidated all FSR asmdefs into a single one 2 years ago
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