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Nico de Poel
404a090adf
Reworked optical flow passes to inherit from FfxPassBase, with a bit of a hack to work around the need for the extra level parameter.
Made the pass classes sealed, which is a more sensible way to please the compiler about using virtual methods inside constructors.
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2 years ago |
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Common
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Made flags a field of the FfxPassWithFlags class, obviating the need to hold on to a context description copy, or the need to pass flags around.
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2 years ago |
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FSR2
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Made flags a field of the FfxPassWithFlags class, obviating the need to hold on to a context description copy, or the need to pass flags around.
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2 years ago |
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FSR3
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Made flags a field of the FfxPassWithFlags class, obviating the need to hold on to a context description copy, or the need to pass flags around.
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2 years ago |
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FrameInterpolation
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Reworked optical flow passes to inherit from FfxPassBase, with a bit of a hack to work around the need for the extra level parameter.
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2 years ago |
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OpticalFlow
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Reworked optical flow passes to inherit from FfxPassBase, with a bit of a hack to work around the need for the extra level parameter.
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2 years ago |
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Common.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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FSR2.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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FSR3.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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FidelityFX.FSR.asmdef
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Consolidated all FSR asmdefs into a single one
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2 years ago |
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FidelityFX.FSR.asmdef.meta
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Consolidated all FSR asmdefs into a single one
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2 years ago |
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FrameInterpolation.meta
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Added asset container scriptable objects for optical flow and frame interpolation shaders.
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2 years ago |
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OpticalFlow.meta
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Added asset container scriptable objects for optical flow and frame interpolation shaders.
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2 years ago |