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Nico de Poel 4b675d285e Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
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Fsr3ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3Upscaler.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3Upscaler.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerAssets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerAssets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerCallbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerCallbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerContext.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerContext.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerPass.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerPass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerResources.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerResources.cs.meta First import of combined FSR2/3 core assets package 2 years ago