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Nico de Poel 4b675d285e Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
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ffx_fsr3_callbacks_hlsl.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_callbacks_hlsl.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_common.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_common.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_resources.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_resources.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago