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Nico de Poel 4b675d285e Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
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ffx_opticalflow_callbacks_hlsl.h Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_callbacks_hlsl.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_common.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_common.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_luminance_pyramid.h Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_luminance_pyramid.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_optical_flow_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_optical_flow_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_scd_divergence.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_scd_divergence.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_filter_optical_flow_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_filter_optical_flow_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_generate_scd_histogram.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_generate_scd_histogram.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_prepare_luma.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_prepare_luma.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_resources.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_resources.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago