This website works better with JavaScript.
Home
Explore
Help
Sign In
ndepoel
/
FSRPackage
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42
Commits
7
Branches
0
Tags
1.4 MiB
C
69.1%
C#
22%
HLSL
6.6%
C++
2.4%
Tree:
4b675d285e
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '4b675d285e'
${ noResults }
FSRPackage
/
Shaders
/
shaders
/
opticalflow
History
Nico de Poel
4b675d285e
Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit.
2 years ago
..
ffx_opticalflow_callbacks_hlsl.h
Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
2 years ago
ffx_opticalflow_callbacks_hlsl.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_common.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_common.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_compute_luminance_pyramid.h
Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support.
2 years ago
ffx_opticalflow_compute_luminance_pyramid.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_compute_optical_flow_v5.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_compute_optical_flow_v5.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_compute_scd_divergence.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_compute_scd_divergence.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_filter_optical_flow_v5.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_filter_optical_flow_v5.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_generate_scd_histogram.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_generate_scd_histogram.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_prepare_luma.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_prepare_luma.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_resources.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_resources.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago