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42 Commits
7 Branches
0 Tags
1.4 MiB
C 69.1%
C# 22%
HLSL 6.6%
C++ 2.4%
 
 
 
 
Tree: 4b675d285e
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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FSRPackage/Shaders/shaders/spd
History
Nico de Poel 4b675d285e
Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit.
2 years ago
..
ffx_spd.h First import of combined FSR2/3 core assets package 2 years ago
ffx_spd.h.meta First import of combined FSR2/3 core assets package 2 years ago
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