You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
183 lines
10 KiB
183 lines
10 KiB
using System;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
using UnityEngine.Profiling;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace FidelityFX.OpticalFlow
|
|
{
|
|
internal abstract class OpticalFlowPass: IDisposable
|
|
{
|
|
protected readonly OpticalFlow.ContextDescription ContextDescription;
|
|
protected readonly OpticalFlowResources Resources;
|
|
protected readonly ComputeBuffer Constants;
|
|
|
|
protected ComputeShader ComputeShader;
|
|
protected int KernelIndex;
|
|
|
|
private CustomSampler _sampler;
|
|
|
|
protected OpticalFlowPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
{
|
|
ContextDescription = contextDescription;
|
|
Resources = resources;
|
|
Constants = constants;
|
|
}
|
|
|
|
public virtual void Dispose()
|
|
{
|
|
}
|
|
|
|
public void ScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ = 1)
|
|
{
|
|
commandBuffer.BeginSample(_sampler);
|
|
DoScheduleDispatch(commandBuffer, dispatchParams, frameIndex, dispatchX, dispatchY, dispatchZ);
|
|
commandBuffer.EndSample(_sampler);
|
|
}
|
|
|
|
protected abstract void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ);
|
|
|
|
protected void InitComputeShader(string passName, ComputeShader shader)
|
|
{
|
|
if (shader == null)
|
|
{
|
|
throw new MissingReferenceException($"Shader for Optical Flow pass '{passName}' could not be loaded! Please ensure it is included in the project correctly.");
|
|
}
|
|
|
|
ComputeShader = shader;
|
|
KernelIndex = ComputeShader.FindKernel("CS");
|
|
_sampler = CustomSampler.Create(passName);
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowPrepareLumaPass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowPrepareLumaPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
InitComputeShader("Prepare Luma", contextDescription.shaders.prepareLuma);
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
ref var color = ref dispatchParams.color;
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvInputColor, color.RenderTarget, color.MipLevel, color.SubElement);
|
|
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInput, Resources.OpticalFlowInput[frameIndex]);
|
|
|
|
commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>());
|
|
|
|
commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ);
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowGenerateInputPyramidPass : OpticalFlowPass
|
|
{
|
|
private ComputeBuffer _spdConstants;
|
|
|
|
public OpticalFlowGenerateInputPyramidPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants, ComputeBuffer spdConstants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
_spdConstants = spdConstants;
|
|
InitComputeShader("Generate Optical Flow Input Pyramid", contextDescription.shaders.generateOpticalFlowInputPyramid);
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInput, Resources.OpticalFlowInput[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel1, Resources.OpticalFlowInputLevel1[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel2, Resources.OpticalFlowInputLevel2[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel3, Resources.OpticalFlowInputLevel3[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel4, Resources.OpticalFlowInputLevel4[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel5, Resources.OpticalFlowInputLevel5[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowInputLevel6, Resources.OpticalFlowInputLevel6[frameIndex]);
|
|
|
|
commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>());
|
|
commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbSpd, _spdConstants, 0, Marshal.SizeOf<OpticalFlow.SpdConstants>());
|
|
|
|
commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ);
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowGenerateSCDHistogramPass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowGenerateSCDHistogramPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
InitComputeShader("Generate SCD Histogram", contextDescription.shaders.generateScdHistogram);
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
// TODO: probably needs to be input from this frame (result from pyramid pass), but double check to be sure
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.SrvOpticalFlowInput, Resources.OpticalFlowInput[frameIndex]);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdHistogram, Resources.OpticalFlowSCDHistogram);
|
|
|
|
commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>());
|
|
|
|
commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ);
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowComputeSCDDivergencePass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowComputeSCDDivergencePass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
InitComputeShader("Compute SCD Divergence", contextDescription.shaders.computeScdDivergence);
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
ref var scdOutput = ref dispatchParams.opticalFlowSCD;
|
|
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdHistogram, Resources.OpticalFlowSCDHistogram);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdPreviousHistogram, Resources.OpticalFlowSCDPreviousHistogram);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdTemp, Resources.OpticalFlowSCDTemp);
|
|
commandBuffer.SetComputeTextureParam(ComputeShader, KernelIndex, OpticalFlowShaderIDs.UavOpticalFlowScdOutput, scdOutput.RenderTarget, scdOutput.MipLevel, scdOutput.SubElement);
|
|
|
|
commandBuffer.SetComputeConstantBufferParam(ComputeShader, OpticalFlowShaderIDs.CbOpticalFlow, Constants, 0, Marshal.SizeOf<OpticalFlow.OpticalFlowConstants>());
|
|
|
|
commandBuffer.DispatchCompute(ComputeShader, KernelIndex, dispatchX, dispatchY, dispatchZ);
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowComputePass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowComputePass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowFilterPass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowFilterPass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
internal class OpticalFlowScalePass : OpticalFlowPass
|
|
{
|
|
public OpticalFlowScalePass(OpticalFlow.ContextDescription contextDescription, OpticalFlowResources resources, ComputeBuffer constants)
|
|
: base(contextDescription, resources, constants)
|
|
{
|
|
}
|
|
|
|
protected override void DoScheduleDispatch(CommandBuffer commandBuffer, OpticalFlow.DispatchDescription dispatchParams, int frameIndex, int dispatchX, int dispatchY, int dispatchZ)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|