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184 lines
8.3 KiB
184 lines
8.3 KiB
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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void Deringing(RectificationBox clippingBox, FFX_PARAMETER_INOUT FfxFloat32x3 fColor)
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{
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fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax);
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}
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#ifndef FFX_FSR3UPSCALER_OPTION_UPSAMPLE_USE_LANCZOS_TYPE
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#define FFX_FSR3UPSCALER_OPTION_UPSAMPLE_USE_LANCZOS_TYPE 2 // Approximate
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#endif
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FfxFloat32 GetUpsampleLanczosWeight(FfxFloat32x2 fSrcSampleOffset, FfxFloat32 fKernelWeight)
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{
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FfxFloat32x2 fSrcSampleOffsetBiased = fSrcSampleOffset * fKernelWeight.xx;
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#if FFX_FSR3UPSCALER_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 0 // LANCZOS_TYPE_REFERENCE
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FfxFloat32 fSampleWeight = Lanczos2(length(fSrcSampleOffsetBiased));
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#elif FFX_FSR3UPSCALER_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 1 // LANCZOS_TYPE_LUT
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FfxFloat32 fSampleWeight = Lanczos2_UseLUT(length(fSrcSampleOffsetBiased));
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#elif FFX_FSR3UPSCALER_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE
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FfxFloat32 fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased));
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#else
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#error "Invalid Lanczos type"
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#endif
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return fSampleWeight;
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}
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FfxFloat32 ComputeMaxKernelWeight(const AccumulationPassCommonParams params, FFX_PARAMETER_INOUT AccumulationPassData data) {
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const FfxFloat32 fKernelSizeBias = 1.0f + (1.0f / FfxFloat32x2(DownscaleFactor()) - 1.0f).x;
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return ffxMin(FfxFloat32(1.99f), fKernelSizeBias);
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}
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FfxFloat32x3 LoadPreparedColor(FfxInt32x2 iSamplePos)
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{
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const FfxFloat32x3 fRgb = ffxMax(FfxFloat32x3(0, 0, 0), LoadInputColor(iSamplePos)) * Exposure();
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const FfxFloat32x3 fPreparedYCoCg = RGBToYCoCg(fRgb);
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return fPreparedYCoCg;
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}
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void ComputeUpsampledColorAndWeight(const AccumulationPassCommonParams params, FFX_PARAMETER_INOUT AccumulationPassData data)
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{
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// We compute a sliced lanczos filter with 2 lobes (other slices are accumulated temporaly)
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const FfxFloat32x2 fDstOutputPos = FfxFloat32x2(params.iPxHrPos) + FFX_BROADCAST_FLOAT32X2(0.5f);
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const FfxFloat32x2 fSrcOutputPos = fDstOutputPos * DownscaleFactor();
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const FfxInt32x2 iSrcInputPos = FfxInt32x2(floor(fSrcOutputPos));
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const FfxFloat32x2 fSrcUnjitteredPos = (FfxFloat32x2(iSrcInputPos) + FfxFloat32x2(0.5f, 0.5f)) - Jitter(); // This is the un-jittered position of the sample at offset 0,0
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const FfxFloat32x2 fBaseSampleOffset = FfxFloat32x2(fSrcUnjitteredPos - fSrcOutputPos);
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FfxInt32x2 offsetTL;
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offsetTL.x = (fSrcUnjitteredPos.x > fSrcOutputPos.x) ? FfxInt32(-2) : FfxInt32(-1);
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offsetTL.y = (fSrcUnjitteredPos.y > fSrcOutputPos.y) ? FfxInt32(-2) : FfxInt32(-1);
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//Load samples
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// If fSrcUnjitteredPos.y > fSrcOutputPos.y, indicates offsetTL.y = -2, sample offset Y will be [-2, 1], clipbox will be rows [1, 3].
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// Flip row# for sampling offset in this case, so first 0~2 rows in the sampled array can always be used for computing the clipbox.
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// This reduces branch or cmove on sampled colors, but moving this overhead to sample position / weight calculation time which apply to less values.
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const FfxBoolean bFlipRow = fSrcUnjitteredPos.y > fSrcOutputPos.y;
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const FfxBoolean bFlipCol = fSrcUnjitteredPos.x > fSrcOutputPos.x;
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const FfxFloat32x2 fOffsetTL = FfxFloat32x2(offsetTL);
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const FfxBoolean bIsInitialSample = (params.fAccumulation == 0.0f);
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FfxFloat32x3 fSamples[9];
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FfxInt32 iSampleIndex = 0;
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FFX_UNROLL
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for (FfxInt32 row = 0; row < 3; row++) {
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FFX_UNROLL
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for (FfxInt32 col = 0; col < 3; col++) {
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const FfxInt32x2 iSampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row);
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const FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + offsetTL + iSampleColRow;
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const FfxInt32x2 iSampleCoord = ClampLoad(iSrcSamplePos, FfxInt32x2(0, 0), FfxInt32x2(RenderSize()));
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fSamples[iSampleIndex] = LoadPreparedColor(iSampleCoord);
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++iSampleIndex;
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}
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}
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#if FFX_FSR3UPSCALER_OPTION_HDR_COLOR_INPUT
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if (bIsInitialSample)
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{
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for (iSampleIndex = 0; iSampleIndex < 9; ++iSampleIndex)
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{
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//YCoCg -> RGB -> Tonemap -> YCoCg (Use RGB tonemapper to avoid color desaturation)
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fSamples[iSampleIndex] = RGBToYCoCg(Tonemap(YCoCgToRGB(fSamples[iSampleIndex])));
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}
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}
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#endif
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// Identify how much of each upsampled color to be used for this frame
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const FfxFloat32 fKernelBiasMax = ComputeMaxKernelWeight(params, data);
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const FfxFloat32 fKernelBiasMin = ffxMax(1.0f, ((1.0f + fKernelBiasMax) * 0.3f));
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const FfxFloat32 fKernelBiasWeight =
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ffxMin(1.0f - params.fDisocclusion * 0.5f,
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ffxMin(1.0f - params.fShadingChange,
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ffxSaturate(data.fHistoryWeight * 5.0f)
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));
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const FfxFloat32 fKernelBias = ffxLerp(fKernelBiasMin, fKernelBiasMax, fKernelBiasWeight);
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iSampleIndex = 0;
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FFX_UNROLL
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for (FfxInt32 row = 0; row < 3; row++)
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{
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FFX_UNROLL
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for (FfxInt32 col = 0; col < 3; col++)
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{
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const FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row);
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const FfxFloat32x2 fOffset = fOffsetTL + FfxFloat32x2(sampleColRow);
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const FfxFloat32x2 fSrcSampleOffset = fBaseSampleOffset + fOffset;
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const FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + FfxInt32x2(offsetTL) + sampleColRow;
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const FfxFloat32 fOnScreenFactor = FfxFloat32(IsOnScreen(FfxInt32x2(iSrcSamplePos), FfxInt32x2(RenderSize())));
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if (!bIsInitialSample)
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{
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const FfxFloat32 fSampleWeight = fOnScreenFactor * FfxFloat32(GetUpsampleLanczosWeight(fSrcSampleOffset, fKernelBias));
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data.fUpsampledColor += fSamples[iSampleIndex] * fSampleWeight;
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data.fUpsampledWeight += fSampleWeight;
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}
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// Update rectification box
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{
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const FfxFloat32 fRectificationCurveBias = -2.3f;
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const FfxFloat32 fSrcSampleOffsetSq = dot(fSrcSampleOffset, fSrcSampleOffset);
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const FfxFloat32 fBoxSampleWeight = exp(fRectificationCurveBias * fSrcSampleOffsetSq) * fOnScreenFactor;
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const FfxBoolean bInitialSample = (row == 0) && (col == 0);
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RectificationBoxAddSample(bInitialSample, data.clippingBox, fSamples[iSampleIndex], fBoxSampleWeight);
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}
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++iSampleIndex;
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}
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}
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RectificationBoxComputeVarianceBoxData(data.clippingBox);
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data.fUpsampledWeight *= FfxFloat32(data.fUpsampledWeight > FSR3UPSCALER_EPSILON);
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if (data.fUpsampledWeight > FSR3UPSCALER_EPSILON) {
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// Normalize for deringing (we need to compare colors)
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data.fUpsampledColor = data.fUpsampledColor / data.fUpsampledWeight;
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data.fUpsampledWeight *= fAverageLanczosWeightPerFrame;
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Deringing(data.clippingBox, data.fUpsampledColor);
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}
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// Initial samples using tonemapped upsampling
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if (bIsInitialSample) {
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#if FFX_FSR3UPSCALER_OPTION_HDR_COLOR_INPUT
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data.fUpsampledColor = RGBToYCoCg(InverseTonemap(YCoCgToRGB(data.clippingBox.boxCenter)));
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#else
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data.fUpsampledColor = data.clippingBox.boxCenter;
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#endif
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data.fUpsampledWeight = 1.0f;
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data.fHistoryWeight = 0.0f;
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}
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}
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