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41 lines
1.9 KiB
41 lines
1.9 KiB
// Copyright (c) 2024 Nico de Poel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma kernel CS
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#pragma multi_compile_local __ FFX_HALF
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#pragma multi_compile_local __ FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
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#pragma multi_compile_local __ FFX_FSR2_OPTION_HDR_COLOR_INPUT
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#pragma multi_compile_local __ FFX_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_JITTERED_MOTION_VECTORS
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#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
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#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
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#pragma multi_compile __ UNITY_FFX_TEXTURE2D_X_ARRAY
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#include "ffx_unity_common.cginc"
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// Ensure the correct value is defined for this keyword, as it is used to select one of multiple sampler functions
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#ifdef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
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#undef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE
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#define FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE 1
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#endif
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#include "shaders/ffx_fsr2_accumulate_pass.hlsl"
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