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39 lines
1.8 KiB
39 lines
1.8 KiB
// Copyright (c) 2024 Nico de Poel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma kernel CS
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#pragma multi_compile_local __ FFX_HALF
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#pragma multi_compile __ UNITY_FSR_TEXTURE2D_X_ARRAY
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#include "ffx_fsr_unity_common.cginc"
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// Wave operations require shader model 6.0; this can only be enabled when using DXC on D3D12
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// These pragmas are commented out by default as Unity will sometimes ignore the #if's and try to enable these features anyway.
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// Uncomment the below lines if you intend to try wave operations on DX12 with the DXC compiler.
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//#if defined(UNITY_COMPILER_DXC) && defined(SHADER_API_D3D12)
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//#pragma require WaveBasic // Required for WaveGetLaneIndex
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//#pragma require WaveBallot // Required for WaveReadLaneAt
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//#else
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#define FFX_SPD_NO_WAVE_OPERATIONS
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//#endif
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#include "shaders/ffx_fsr3upscaler_luma_pyramid_pass.hlsl"
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