You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel
70121d1516
Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass.
|
2 years ago |
| .. |
|
ffx_fsr3_callbacks_hlsl.h
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |
|
ffx_fsr3_callbacks_hlsl.h.meta
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |
|
ffx_fsr3_common.h
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |
|
ffx_fsr3_common.h.meta
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |
|
ffx_fsr3_resources.h
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |
|
ffx_fsr3_resources.h.meta
|
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
|
2 years ago |