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Nico de Poel
76d0ee5425
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
Changing to lowercase field names for public struct members now, which follows the C# naming conventions. FSR2/3 won't follow suit for now, because too much code already makes use of the capitalized names.
2 years ago
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ffx_fsr3_callbacks_hlsl.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_fsr3_callbacks_hlsl.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_fsr3_common.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_fsr3_common.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_fsr3_resources.h
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago
ffx_fsr3_resources.h.meta
Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK.
2 years ago