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Nico de Poel 80d63d74fa Fixed mipmap bindings when going over the RT's mipmap count, and pick the correct backbuffer to copy for the next frame. 2 years ago
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FrameInterpolation.cs Couple of tweaks to facilitate integration 2 years ago
FrameInterpolation.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationAssets.cs Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
FrameInterpolationAssets.cs.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
FrameInterpolationContext.cs Fixed mipmap bindings when going over the RT's mipmap count, and pick the correct backbuffer to copy for the next frame. 2 years ago
FrameInterpolationContext.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationPass.cs Fixed mipmap bindings when going over the RT's mipmap count, and pick the correct backbuffer to copy for the next frame. 2 years ago
FrameInterpolationPass.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationResources.cs Implemented resources and some initialization code and structs 2 years ago
FrameInterpolationResources.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationShaderIDs.cs Implemented remaining passes 2 years ago
FrameInterpolationShaderIDs.cs.meta Added script meta files that weren't generated yet last time around 2 years ago