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Nico de Poel 834abd0f0e Ported changes from FidelityFX 1.1.4 12 months ago
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Fsr2.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Assets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Assets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Callbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Callbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Context.cs Ported auto-exposure initialization fix from FSR 3.1 over to FSR 2.2. Fixes black screen flashes on history reset in OpenGL on Nvidia GPUs. 1 year ago
Fsr2Context.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Pass.cs Reorganized profiler sampling to work around issues in non-development builds on Unity 2020.x 1 year ago
Fsr2Pass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Resources.cs Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Fsr2Resources.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago