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53 lines
1.3 KiB
53 lines
1.3 KiB
using System;
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using System.Runtime.InteropServices;
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namespace FidelityFX.FrameGen
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{
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public static class FrameInterpolation
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{
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public struct ContextDescription
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{
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}
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// TODO: turn all of these into structs
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public class DispatchDescription
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{
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}
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[Flags]
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public enum InitializationFlags
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{
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EnableDepthInverted = 1 << 0,
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EnableDepthInfinite = 1 << 1,
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EnableHDRColorInput = 1 << 3,
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EnableDisplayResolutionMotionVectors = 1 << 4,
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EnableJitterMotionVectors = 1 << 5,
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EnableAsyncSupport = 1 << 6,
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}
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[Flags]
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public enum DispatchFlags
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{
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DrawDebugTearLines = 1 << 0,
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DrawDebugResetIndicators = 1 << 1,
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DrawDebugView = 1 << 2,
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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internal struct Constants
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{
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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internal struct InpaintingPyramidConstants
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{
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public uint mips;
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public uint numWorkGroups;
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public uint workGroupOffsetX;
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public uint workGroupOffsetY;
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}
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}
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}
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