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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_FSR3UPSCALER_RESOURCES_H
#define FFX_FSR3UPSCALER_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_NULL 0
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_COLOR 2
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_DEPTH 4
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_ACCUMULATION 12
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_NEW_LOCKS 13
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_HISTORY 14
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 15
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LANCZOS_LUT 16
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 17
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 18
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_RCAS_INPUT 19
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_ACCUMULATION_1 20
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_ACCUMULATION_2 21
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 22
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 23
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 24
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 25
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 26
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS 27 // same as FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_0
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_0 27
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_1 28
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_2 29
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_3 30
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_4 31
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SPD_MIPS_LEVEL_5 32
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 33
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_FRAME_INFO 34
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_AUTOREACTIVE 35
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_AUTOCOMPOSITION_DEPRECATED 36
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 37
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 38
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_1 40
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_2 41
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SHADING_CHANGE 42
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_FARTHEST_DEPTH 43
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_FARTHEST_DEPTH_MIP1 44
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_CURRENT_LUMA 45
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_PREVIOUS_LUMA 46
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_LUMA_INSTABILITY 48
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_INTERMEDIATE_FP16x1 49
// Shading change detection mip level setting, value must be in the range [FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12]
//#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4
//#define FFX_FSR3UPSCALER_SHADING_CHANGE_MIP_LEVEL (FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_SCENE_LUMINANCE)
#define FFX_FSR3UPSCALER_RESOURCE_IDENTIFIER_COUNT 60
#define FFX_FSR3UPSCALER_CONSTANTBUFFER_IDENTIFIER_FSR3UPSCALER 0
#define FFX_FSR3UPSCALER_CONSTANTBUFFER_IDENTIFIER_SPD 1
#define FFX_FSR3UPSCALER_CONSTANTBUFFER_IDENTIFIER_RCAS 2
#define FFX_FSR3UPSCALER_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3
#define FFX_FSR3UPSCALER_CONSTANTBUFFER_COUNT 4
#define FFX_FSR3UPSCALER_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
#define FFX_FSR3UPSCALER_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
#define FFX_FSR3UPSCALER_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
#define FFX_FSR3UPSCALER_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#endif //!defined( FFX_FSR3UPSCALER_RESOURCES_H )