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ffx_fsr3upscaler_accumulate.h
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(FSR3) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass.
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2 years ago |
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ffx_fsr3upscaler_accumulate.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_callbacks_hlsl.h
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Replaced custom texture type macros with the appropriate TextureXR versions
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3 weeks ago |
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ffx_fsr3upscaler_callbacks_hlsl.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_common.h
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Fixed a number of shader compiler warnings from using a more modern compiler
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3 weeks ago |
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ffx_fsr3upscaler_common.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid.h
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Fixed a number of shader compiler warnings from using a more modern compiler
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3 weeks ago |
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ffx_fsr3upscaler_luma_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity.h
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Fixed a number of shader compiler warnings from using a more modern compiler
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3 weeks ago |
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ffx_fsr3upscaler_prepare_reactivity.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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2 years ago |
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ffx_fsr3upscaler_rcas.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_reproject.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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2 years ago |
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ffx_fsr3upscaler_reproject.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_sample.h
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Use Core SRP shader includes to define Texture XR macros, replacing the old ad-hoc solution
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3 weeks ago |
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ffx_fsr3upscaler_sample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid.h
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Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen.h
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Fixed a number of shader compiler warnings from using a more modern compiler
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3 weeks ago |
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ffx_fsr3upscaler_tcr_autogen.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_upsample.h
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Fixed a number of shader compiler warnings from using a more modern compiler
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3 weeks ago |
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ffx_fsr3upscaler_upsample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |