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120 lines
4.0 KiB
120 lines
4.0 KiB
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_FRAMEINTERPOLATION_COMPUTE_INPAINTING_PYRAMID_H
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#define FFX_FRAMEINTERPOLATION_COMPUTE_INPAINTING_PYRAMID_H
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//--------------------------------------------------------------------------------------
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// Buffer definitions - global atomic counter
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//--------------------------------------------------------------------------------------
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FFX_GROUPSHARED FfxUInt32 spdCounter;
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FFX_GROUPSHARED FfxFloat32 spdIntermediateR[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateG[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateB[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateA[16][16];
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FfxFloat32x4 SpdLoadSourceImage(FfxInt32x2 tex, FfxUInt32 slice)
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{
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FfxFloat32x4 fColor = LoadFrameInterpolationOutput(tex) * FfxFloat32(DisplaySize().x > 0);
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// reverse sample weights
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fColor.w = ffxSaturate(1.0f - fColor.w);
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if (tex.x < InterpolationRectBase().x || tex.x >= (InterpolationRectSize().x + InterpolationRectBase().x) || tex.y < InterpolationRectBase().y ||
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tex.y >= (InterpolationRectSize().y + InterpolationRectBase().y))
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{
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fColor.w = 0.0f; // don't take contributions from outside of the interpolation rect
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}
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return fColor;
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}
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FfxFloat32x4 SpdLoad(FfxInt32x2 tex, FfxUInt32 slice)
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{
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return RWLoadInpaintingPyramid(tex, 5);
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}
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void SpdStore(FfxInt32x2 pix, FfxFloat32x4 outValue, FfxUInt32 index, FfxUInt32 slice)
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{
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StoreInpaintingPyramid(pix, outValue, index);
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}
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void SpdIncreaseAtomicCounter(FfxUInt32 slice)
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{
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AtomicIncreaseCounter(COUNTER_SPD, spdCounter);
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}
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FfxUInt32 SpdGetAtomicCounter()
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{
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return spdCounter;
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}
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void SpdResetAtomicCounter(FfxUInt32 slice)
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{
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StoreCounter(COUNTER_SPD, 0);
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}
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FfxFloat32x4 SpdLoadIntermediate(FfxUInt32 x, FfxUInt32 y)
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{
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return FfxFloat32x4(
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spdIntermediateR[x][y],
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spdIntermediateG[x][y],
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spdIntermediateB[x][y],
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spdIntermediateA[x][y]);
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}
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void SpdStoreIntermediate(FfxUInt32 x, FfxUInt32 y, FfxFloat32x4 value)
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{
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spdIntermediateR[x][y] = value.x;
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spdIntermediateG[x][y] = value.y;
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spdIntermediateB[x][y] = value.z;
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spdIntermediateA[x][y] = value.w;
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}
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FfxFloat32x4 SpdReduce4(FfxFloat32x4 v0, FfxFloat32x4 v1, FfxFloat32x4 v2, FfxFloat32x4 v3)
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{
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FfxFloat32x4 w = FfxFloat32x4(v0.w, v1.w, v2.w, v3.w);
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FfxFloat32 sum = (w[0] + w[1] + w[2] + w[3]);
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if (sum == 0.0f) {
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return FfxFloat32x4(0.0, 0.0, 0.0, 0.0);
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}
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return (v0 * w[0] + v1 * w[1] + v2 * w[2] + v3 * w[3]) / sum;
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}
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#include "../spd/ffx_spd.h"
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void computeFrameinterpolationInpaintingPyramid(FfxInt32x3 iGroupId, FfxInt32 iLocalIndex)
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{
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SpdDownsample(
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FfxUInt32x2(iGroupId.xy),
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FfxUInt32(iLocalIndex),
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FfxUInt32(NumMips()),
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FfxUInt32(NumWorkGroups()),
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FfxUInt32(iGroupId.z),
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FfxUInt32x2(WorkGroupOffset()));
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}
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#endif // FFX_FRAMEINTERPOLATION_COMPUTE_INPAINTING_PYRAMID_H
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