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Nico de Poel 9d35022137 Merge branch 'framework' into fsr3framegen 2 years ago
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Fsr2.cs Further generalized SPD constants and setup 2 years ago
Fsr2.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Assets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Assets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Callbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Callbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Context.cs Moved SetupDeviceDepthToViewSpaceDepthParams to the common FfxUtils class 2 years ago
Fsr2Context.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Pass.cs Further abstracted base pass class to allow for passes without shader keyword flags, and to allow custom kernel names. 2 years ago
Fsr2Pass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Resources.cs Created additional shared helped methods for creating lookup textures and the Lanczos2 LUT 2 years ago
Fsr2Resources.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago