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Nico de Poel b21b1b43c4 Reworked passes to make the context description copy unnecessary, and made use of extension methods to simplify resource binding in Optical Flow passes. 2 years ago
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FfxContextBase.cs Simplified handling of compute buffer data by wrapping it inside a helper class 2 years ago
FfxContextBase.cs.meta Created an abstract base class for context objects, with a few common helper methods 2 years ago
FfxPassBase.cs Made flags a field of the FfxPassWithFlags class, obviating the need to hold on to a context description copy, or the need to pass flags around. 2 years ago
FfxPassBase.cs.meta Abstracted some of the common pass code into a new base class for passes. 2 years ago
FfxResourcesBase.cs Created additional shared helped methods for creating lookup textures and the Lanczos2 LUT 2 years ago
FfxResourcesBase.cs.meta Moved all create/destroy methods for various types of resources to a new common base class 2 years ago
FfxSpd.cs Further generalized SPD constants and setup 2 years ago
FfxSpd.cs.meta Moved SPD setup method into a separate common FfxSpd class 2 years ago
FfxUtils.cs Moved SetupDeviceDepthToViewSpaceDepthParams to the common FfxUtils class 2 years ago
FfxUtils.cs.meta Moved a number of shared static helper methods to a new FfxUtils class 2 years ago
ResourceView.cs First import of combined FSR2/3 core assets package 2 years ago
ResourceView.cs.meta First import of combined FSR2/3 core assets package 2 years ago