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Nico de Poel b21b1b43c4 Reworked passes to make the context description copy unnecessary, and made use of extension methods to simplify resource binding in Optical Flow passes. 2 years ago
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Fsr2.cs Further generalized SPD constants and setup 2 years ago
Fsr2.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Assets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Assets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Callbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Callbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Context.cs Moved SetupDeviceDepthToViewSpaceDepthParams to the common FfxUtils class 2 years ago
Fsr2Context.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Pass.cs Made flags a field of the FfxPassWithFlags class, obviating the need to hold on to a context description copy, or the need to pass flags around. 2 years ago
Fsr2Pass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Resources.cs Created additional shared helped methods for creating lookup textures and the Lanczos2 LUT 2 years ago
Fsr2Resources.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago