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Nico de Poel b21b1b43c4 Reworked passes to make the context description copy unnecessary, and made use of extension methods to simplify resource binding in Optical Flow passes. 2 years ago
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OpticalFlow.cs Reworked dispatching code to use the common SPD and depth params methods. 2 years ago
OpticalFlow.cs.meta Set up first skeleton for optical flow data structures and dispatching 2 years ago
OpticalFlowAssets.cs Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
OpticalFlowAssets.cs.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
OpticalFlowContext.cs Reworked dispatching code to use the common SPD and depth params methods. 2 years ago
OpticalFlowContext.cs.meta Set up first skeleton for optical flow data structures and dispatching 2 years ago
OpticalFlowPass.cs Reworked passes to make the context description copy unnecessary, and made use of extension methods to simplify resource binding in Optical Flow passes. 2 years ago
OpticalFlowPass.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago
OpticalFlowResources.cs Refactored resources classes to use common base class 2 years ago
OpticalFlowResources.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago
OpticalFlowShaderIDs.cs Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
OpticalFlowShaderIDs.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago