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Nico de Poel c215db4017 Removed a few TODOs for things that have been checked and seem fine 2 years ago
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FrameInterpolation.cs Couple of tweaks to facilitate integration 2 years ago
FrameInterpolation.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationAssets.cs Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references. 2 years ago
FrameInterpolationAssets.cs.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
FrameInterpolationContext.cs Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
FrameInterpolationContext.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationPass.cs Removed a few TODOs for things that have been checked and seem fine 2 years ago
FrameInterpolationPass.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationResources.cs Allocate double buffers only when async compute support is enabled 2 years ago
FrameInterpolationResources.cs.meta Added script meta files that weren't generated yet last time around 2 years ago
FrameInterpolationShaderIDs.cs Implemented remaining passes 2 years ago
FrameInterpolationShaderIDs.cs.meta Added script meta files that weren't generated yet last time around 2 years ago