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Nico de Poel c74320613b Reworked multi-level double-buffered resources into arrays of arrays of render textures 2 years ago
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OpticalFlow.cs Moved some helper methods to the static OpticalFlow class 2 years ago
OpticalFlow.cs.meta Set up first skeleton for optical flow data structures and dispatching 2 years ago
OpticalFlowAssets.cs Set up first skeleton for optical flow data structures and dispatching 2 years ago
OpticalFlowAssets.cs.meta Added asset container scriptable objects for optical flow and frame interpolation shaders. 2 years ago
OpticalFlowContext.cs Reworked multi-level double-buffered resources into arrays of arrays of render textures 2 years ago
OpticalFlowContext.cs.meta Set up first skeleton for optical flow data structures and dispatching 2 years ago
OpticalFlowPass.cs Reworked multi-level double-buffered resources into arrays of arrays of render textures 2 years ago
OpticalFlowPass.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago
OpticalFlowResources.cs Reworked multi-level double-buffered resources into arrays of arrays of render textures 2 years ago
OpticalFlowResources.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago
OpticalFlowShaderIDs.cs Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago
OpticalFlowShaderIDs.cs.meta Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass. 2 years ago