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107 lines
3.2 KiB
107 lines
3.2 KiB
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_OPTICALFLOW_COMPUTE_LUMINANCE_PYRAMID_H
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#define FFX_OPTICALFLOW_COMPUTE_LUMINANCE_PYRAMID_H
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FFX_GROUPSHARED FfxFloat32 spdIntermediateR[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateG[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateB[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateA[16][16];
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void SPD_IncreaseAtomicCounter(inout FfxUInt32 spdCounter)
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{
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}
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void SPD_ResetAtomicCounter()
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{
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}
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FfxFloat32x4 SpdLoadSourceImage(FfxFloat32x2 tex, FfxUInt32 slice)
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{
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FfxFloat32 luma = LoadRwOpticalFlowInput(FfxInt32x2(tex));
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return FfxFloat32x4(luma, 0, 0, 0);
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}
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FfxFloat32x4 SpdLoad(FfxInt32x2 tex, FfxUInt32 slice)
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{
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return FfxFloat32x4(0, 0, 0, 0);
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}
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void SpdStore(FfxInt32x2 pix, FfxFloat32x4 outValue, FfxUInt32 index, FfxUInt32 slice)
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{
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SPD_SetMipmap(pix, index, outValue.r);
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}
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void SpdIncreaseAtomicCounter(FfxUInt32 slice)
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{
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}
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FfxUInt32 SpdGetAtomicCounter()
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{
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return 0;
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}
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void SpdResetAtomicCounter(FfxUInt32 slice)
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{
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SPD_ResetAtomicCounter();
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}
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FfxFloat32x4 SpdLoadIntermediate(FfxUInt32 x, FfxUInt32 y)
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{
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return FfxFloat32x4(
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spdIntermediateR[x][y],
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spdIntermediateG[x][y],
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spdIntermediateB[x][y],
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spdIntermediateA[x][y]);
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}
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void SpdStoreIntermediate(FfxUInt32 x, FfxUInt32 y, FfxFloat32x4 value)
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{
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spdIntermediateR[x][y] = value.x;
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spdIntermediateG[x][y] = value.y;
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spdIntermediateB[x][y] = value.z;
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spdIntermediateA[x][y] = value.w;
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}
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FfxFloat32x4 SpdReduce4(FfxFloat32x4 v0, FfxFloat32x4 v1, FfxFloat32x4 v2, FfxFloat32x4 v3)
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{
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return (v0 + v1 + v2 + v3) * 0.25;
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}
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#ifdef FFX_HALF
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#undef FFX_HALF
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#endif
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// https://github.com/GPUOpen-Effects/FidelityFX-SPD/blob/master/docs/FidelityFX_SPD.pdf
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#include "spd/ffx_spd.h"
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void ComputeOpticalFlowInputPyramid(FfxInt32x2 iGroupId, FfxInt32 iLocalIndex)
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{
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SpdDownsample(
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FfxUInt32x2(iGroupId.xy),
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FfxUInt32(iLocalIndex),
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6, // mip levels to generate
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FfxUInt32(NumWorkGroups()),
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1 // single slice
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);
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}
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#endif // FFX_OPTICALFLOW_COMPUTE_LUMINANCE_PYRAMID_H
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