Home Explore Help
Sign In
ndepoel
/
FSRPackage
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
18 Commits
7 Branches
0 Tags
1.4 MiB
C 69.1%
C# 22%
HLSL 6.6%
C++ 2.4%
 
 
 
 
Tree: db151d3604
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'db151d3604'
${ noResults }
FSRPackage/Runtime
History
Nico de Poel db151d3604
Reduced Unity version requirement to 2019.x
2 years ago
..
Common Consolidated all FSR asmdefs into a single one 2 years ago
FSR2 Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
FSR3 Removed auto-T&C mask resources from FSR3. 2 years ago
Common.meta First import of combined FSR2/3 core assets package 2 years ago
FSR2.meta First import of combined FSR2/3 core assets package 2 years ago
FSR3.meta First import of combined FSR2/3 core assets package 2 years ago
FidelityFX.FSR.asmdef Consolidated all FSR asmdefs into a single one 2 years ago
FidelityFX.FSR.asmdef.meta Consolidated all FSR asmdefs into a single one 2 years ago
Powered by Gitea Version: 1.14.1 Page: 45ms Template: 20ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3