Home Explore Help
Sign In
ndepoel
/
FSRPackage
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
16 Commits
7 Branches
0 Tags
1.4 MiB
C 69.1%
C# 22%
HLSL 6.6%
C++ 2.4%
 
 
 
 
Tree: e28400609a
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'e28400609a'
${ noResults }
FSRPackage/Shaders/shaders/cas
History
Nico de Poel e28400609a
Use precise math because it makes literally no difference for performance
1 year ago
..
ffx_cas.h Remove final saturate from the CAS filter, so that the output remains in HDR 1 year ago
ffx_cas.h.meta Added standalone CAS sharpening shader 1 year ago
ffx_cas_callbacks_hlsl.h Added standalone CAS sharpening shader 1 year ago
ffx_cas_callbacks_hlsl.h.meta Added standalone CAS sharpening shader 1 year ago
ffx_cas_resources.h Added standalone CAS sharpening shader 1 year ago
ffx_cas_resources.h.meta Added standalone CAS sharpening shader 1 year ago
ffx_cas_sharpen.h Added standalone CAS sharpening shader 1 year ago
ffx_cas_sharpen.h.meta Added standalone CAS sharpening shader 1 year ago
Powered by Gitea Version: 1.14.1 Page: 79ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3