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Nico de Poel ef8a19887b (FSR3) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 9 months ago
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ffx_fsr3upscaler_accumulate.h (FSR3) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 9 months ago
ffx_fsr3upscaler_accumulate.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_callbacks_hlsl.h Ported changes from FidelityFX 1.1.4 9 months ago
ffx_fsr3upscaler_callbacks_hlsl.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_common.h Updated shaders to FSR 3.1.3: 1 year ago
ffx_fsr3upscaler_common.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid.h Changed auto-exposure texture into a double buffered resource (FSR3), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 9 months ago
ffx_fsr3upscaler_luma_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity.h Ported changes from FidelityFX 1.1.4 9 months ago
ffx_fsr3upscaler_prepare_reactivity.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_rcas.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_reproject.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_reproject.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_sample.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_sample.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid.h Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
ffx_fsr3upscaler_shading_change_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_upsample.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_upsample.h.meta First import of combined FSR2/3 core assets package 2 years ago