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One more updated screenshot and added a small bit about the Assets object.

fsr3
Nico de Poel 2 years ago
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      README.md
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      images/comparison.png

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README.md

@ -72,7 +72,7 @@ To apply FSR3 Upscaler to a camera, simply add the `Fsr3UpscalerImageEffect` scr
![Simple Camera Setup](images/camera-simple.png)
This component contains settings for changing the scaling factor (Quality Mode), enabling or disabling various features, and for providing certain optional inputs that are further explained below.
This component contains settings for changing the scaling factor (Quality Mode), enabling or disabling various features, and for providing certain optional inputs that are further explained below. Be sure that the Assets field contains a valid reference to an `Fsr3UpscalerAssets` object. This should get filled in automatically when creating the component.
If you have any other post-processing effects on your camera that make use of the `OnPreCull` method, then also add the `Fsr3UpscalerImageEffectHelper` script to the camera and move it up, above those other post-processing effects. Specifically: it needs to be above any script that queries the camera's viewport size properties (i.e. `rect`, `pixelRect`, `pixelWidth`/`Height`) in `OnPreCull`. Unity's `PostProcessLayer` script is a particularly good example of this.

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images/comparison.png

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Width: 1080  |  Height: 800  |  Size: 1013 KiB

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