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Tweaks to make the FSR2 shaders compile on PS4/5 platforms.

FFX_HALF doesn't seem to be a thing in FSR 2.2 anymore anyway, so might as well keep that disabled.
mac-autoexp
Nico de Poel 3 years ago
parent
commit
b89de25b10
  1. 4
      Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute
  2. 13
      Assets/Resources/FSR2/shaders/ffx_common_types.h

4
Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute

@ -1,7 +1,7 @@
// Each #kernel tells which function to compile; you can have many kernels
#pragma kernel CS
#pragma kernel CS_HALF CS=CS_HALF FFX_HALF
#pragma kernel CS_HDR CS=CS_HDR FFX_FSR2_OPTION_HDR_COLOR_INPUT
//#pragma kernel CS_HALF CS=CS_HALF FFX_HALF
//#pragma kernel CS_HDR CS=CS_HDR FFX_FSR2_OPTION_HDR_COLOR_INPUT
// Some global defines are needed
#define FFX_GPU // Compiling for GPU

13
Assets/Resources/FSR2/shaders/ffx_common_types.h

@ -267,6 +267,19 @@ typedef min16int4 FfxInt16x4;
#endif //FFX_HLSL_6_2
#elif SHADER_API_PSSL
#define FFX_MIN16_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType TypeName;
#define FFX_MIN16_VECTOR( TypeName, BaseComponentType, COL ) typedef BaseComponentType##COL TypeName;
#define FFX_MIN16_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef BaseComponentType##ROW##x##COL TypeName;
#define FFX_16BIT_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType TypeName;
#define FFX_16BIT_VECTOR( TypeName, BaseComponentType, COL ) typedef BaseComponentType##COL TypeName;
#define FFX_16BIT_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef BaseComponentType##ROW##x##COL TypeName;
#define unorm
#define globallycoherent
#else //FFX_HALF
#define FFX_MIN16_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType TypeName;

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