@ -72,11 +72,11 @@ namespace FidelityFX
private static ComputeShader FindComputeShader ( string name )
private static ComputeShader FindComputeShader ( string name )
{
{
string [ ] assets = UnityEditor . AssetDatabase . FindAssets ( $"t:ComputeShader {name}" ) ;
if ( assets = = null | | assets . Length = = 0 )
string [ ] assetGuid s = UnityEditor . AssetDatabase . FindAssets ( $"t:ComputeShader {name}" ) ;
if ( assetGuid s = = null | | assetGuid s . Length = = 0 )
return null ;
return null ;
string assetPath = UnityEditor . AssetDatabase . GUIDToAssetPath ( assets [ 0 ] ) ;
string assetPath = UnityEditor . AssetDatabase . GUIDToAssetPath ( assetGuid s [ 0 ] ) ;
return UnityEditor . AssetDatabase . LoadAssetAtPath < ComputeShader > ( assetPath ) ;
return UnityEditor . AssetDatabase . LoadAssetAtPath < ComputeShader > ( assetPath ) ;
}
}
#endif
#endif