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ndepoel
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FSRTestBuiltin
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fsr3
fsr3
fsr3.1
mac-autoexp
master
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1 Commits (fsr3)
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Nico de Poel
8e879726d7
Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago