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FSRTestBuiltin
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245 Commits
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100 MiB
Branch: fsr3
fsr3
fsr3.1
mac-autoexp
master
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1 Commits (fsr3)

Author SHA1 Message Date
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
Nico de Poel 2f5eaf48ba Bit of cleanup and moving stuff around
3 years ago
Nico de Poel 834c396321 Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
3 years ago
Nico de Poel 0bdc75ff08 First import of Unity FSR2 test project on built-in render pipeline:
- Yoinked a bunch of code from MadGoat SSAA to build a custom render scaler
- Added a simple shader to check some of the render buffers during upscaling
- Successfully ported the RCAS compute shader from the FSR2 project into Unity!
3 years ago
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