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Tree: 06a2658080
fsr3
fsr3.1
mac-autoexp
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7 Commits (06a2658080ee4f9d43947fe93956882f4315a9dc)

Author SHA1 Message Date
Nico de Poel 06a2658080 More renaming
3 years ago
Nico de Poel f429de28fb Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
Moved common defines, pragmas and hacks into a new shared header file.
3 years ago
Nico de Poel 54849cee0f Use RenderTargetIdentifier magic to bind UAV outputs to SRV inputs, making obsolete the monkey patching of shaders.
Also reorganized the SRV/UAV names to match the ordering from the FSR2 source.
3 years ago
Nico de Poel 56da810b50 Implemented lock pass
3 years ago
Nico de Poel 934a3d60fa Implemented depth clip pass. Solved the problem of UAV/SRV name mismatch by monkey-patching the relevant shaders. Added default reactive mask.
3 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines.
Added keywords for customization options to the compute shaders using multi_compile_local.
3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders
- Experimented with alternate compilation options for RCAS shader
3 years ago
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