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Tree: 20a6d4a057
fsr3
fsr3.1
mac-autoexp
master
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6 Commits (20a6d4a05705a192b1b60b9dc05f3b14ee7e9fff)

Author SHA1 Message Date
Nico de Poel 501b1b0638 Added workaround for HDRP using texture arrays for its camera buffers on some platforms
3 years ago
Nico de Poel e0027ed77a Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Nico de Poel 06a2658080 More renaming
3 years ago
Nico de Poel f429de28fb Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
Moved common defines, pragmas and hacks into a new shared header file.
3 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines.
Added keywords for customization options to the compute shaders using multi_compile_local.
3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders
- Experimented with alternate compilation options for RCAS shader
3 years ago
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