5 Commits (25157d11aa9d7f4d8e38e1dded3ef6fc4bdfa8b6)

Author SHA1 Message Date
Nico de Poel 25157d11aa Moved FSR3 classes into their own sub-namespace. This is more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel 3a65d37c41 Implemented debug view pass 2 years ago
Nico de Poel 0e481544bf Updated shader assets names and references for the new collection of passes. 2 years ago
Nico de Poel 8e879726d7 Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago