2 Commits (25157d11aa9d7f4d8e38e1dded3ef6fc4bdfa8b6)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel 3a65d37c41 Implemented debug view pass 2 years ago
Nico de Poel befab81785 Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
Nico de Poel c6912f3ffa Fixes for prepare inputs, prepare reactivity and luma instability passes. 2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
Nico de Poel 501b1b0638 Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
Nico de Poel e0027ed77a Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Nico de Poel 06a2658080 More renaming 3 years ago
Nico de Poel f429de28fb Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible. 3 years ago
Nico de Poel 9733de7067 Added some quick hacks to allow the shaders to compile for Metal. 3 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines. 3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 3 years ago