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fsr3
fsr3.1
mac-autoexp
master
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4 Commits (2d05d08f86a90329681cd663fdda09e1dabf0c5d)

Author SHA1 Message Date
Nico de Poel 2d05d08f86 Added the ability to clone the shaders, in case multiple FSR3 instances with different configurations are needed.
2 years ago
Nico de Poel fdcc85355c Try our best to ensure a shaders asset is assigned to the image effect component.
2 years ago
Nico de Poel bd98fdf00d Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references.
2 years ago
Nico de Poel 84e5e72ab7 Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks.
This gives more control to the application about how shaders are loaded/unloaded, and it fits in much more nicely with PPV2's resources.
Shaders are currently just serialized as part of the scene component, which isn't the optimal solution yet.
2 years ago
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