4 Commits (4ad9853a05d395f8ff3d726664f69df431bf6b56)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel d6bb123157 Removed unused resource definitions 2 years ago
Nico de Poel 6c024407cb Defined all of the resources needed for FSR 3.1, left the old stuff intact for now so it still compiles. 2 years ago
Nico de Poel 9854cd1279 Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Nico de Poel c83c3e5805 Cleaned up compute shader initialization, as the Nvidia-specific FP16 exception for the accumulate stage doesn't seem to be required anymore. 2 years ago
Nico de Poel fa1704e65f First working proof of concept of FSR3 upscaling in Unity 2 years ago
Nico de Poel ef20869c48 Added support for experimental auto-TCR generation pass 3 years ago
Nico de Poel e0027ed77a Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Nico de Poel 1cc0de7c89 Moved Shader ID constants to a separate class file 3 years ago